Merfolk Armor. This way they still look like merpeople but large and unexpressive ones with skin that is not shiny. Even then, they drape themselves with nets and a minimum of cloth, wearing armor crafted of large, bleached seashells and augmented with leather. Their subtype means that they can move in the water without needing to make swim checks, swim is always a class skill for them, and they can breathe water. Their body mass is similar, making most females weigh. Merfolk live a similar lifespan to humans, reaching adulthood around 20, with middle age at 35 and old age around 53. These hides are tanned so that they are tough and resilient, and slits made to articulate at the joints. Merfolk have no legs, and cannot be tripped. Overlapping scallop shells form this suit of +2 scale mail. Merfolk are humanoids with the (aquatic) subtype. Armor class 11 hit points 11 (2d8 + 2) speed 10 ft., swim 40 ft. Zegana medium humanoid (merfolk), lawful neutral armor class 16 (natural. They are highly xenophobic, and. You can breathe air and water. Description the following suit of armor is generally available only to members of the indicated race or ethnicity. Coat of shells (gillmen, merfolk) source inner sea races pg.

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All merfolk have the following racial traits. Merfolk erectus are expected to be as capable on both the land and the sea, their children are raised underwater and then taught to walk at a young age. Merfolk are humanoids with the (aquatic) subtype. They have broad, strong abilities that are somewhat marred by a slow move speed. When you aren’t wearing armor, your ac is 13 + your dexterity modifier. Merfolk have no legs, and cannot be tripped. Merfolk are an aquatic race of half man, half fish creatures. Merfolk begin play speaking common and aquan. Even then, they drape themselves with nets and a minimum of cloth, wearing armor crafted of large, bleached seashells and augmented with leather. The armored merfolk buff makes those affected look like a regular merfolk, but wearing what appears to be armor made of coral.

Merfolk Are Aquatic And Can Breathe Water.


The information in the statistics block is for one of 1st level. Merfolk often barrage their enemies. Merfolk make very crude armor out of shells and a very strong fabric spun from seaweed and kelp.

+2 Dexterity, +2 Constitution, +2 Charisma:


This armor has parts that are too thin for the average terrarian to wear, so they end up like this unless they're in a transformation like merfolk: They are highly xenophobic, and. Even then, they drape themselves with nets and a minimum of cloth, wearing armor crafted of large, bleached seashells and augmented with leather.

For Reasons That Should Be Equally Obvious, They Don’t Usually Weigh Themselves Down With Armor, Either, Though A.


Armor class 11 hit points 11 (2d8 + 2) speed 10 ft., swim 40 ft. It gives those affected the ability to breath underwater, the ability to swim, and +2 defense when underwater. Aboleth, aklo, draconic, elven, and sylvan.

Merfolk Favor Heavy Crossbows Of Shell And Coral That Fire Bolts Fashioned From Blowfish Spines, With An Underwater Range Increment Of 30 Feet.


Their subtype means that they can move in the water without needing to make swim checks, swim is always a class skill for them, and they can breathe water. 224 aura moderate transmutation cl 7th slot armor; The merfolk race is divided into three creeds, founded on the principles of emeria (wind), ula (water), and cosi (the trickster).

As Medium Creatures, Merfolk Have No Special.


This way they still look like merpeople but large and unexpressive ones with skin that is not shiny. Their land speed is 5 feet, but their swim speed is 50 feet. Merfolk have a +2 natural armor bonus.

Your Base Speed Is 30 Feet And You Have A Swim Speed Of 30 Ft.


Merfolk of the tropics have been know to create shields from discarded turtle shells. Merfolk with high intelligence scores can choose from the following: All merfolk have the following racial traits.

Merfolk Are A Beautiful Race Of Graceful And Hardy Amphibians.


Merfolk with high intelligence scores can choose any of the following bonus languages: Description the following suit of armor is generally available only to members of the indicated race or ethnicity. Aboleth, aklo, draconic, elven, sahuagin, and sylvan.

Their Body Mass Is Similar, Making Most Females Weigh.


They are amphibious, but prefer not to spend long periods.

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